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Crates, Barrels, Chests

These models were created as part of the game created for Trazfuser 2019. Low poly models were created in Maya then sculpted in ZBrush, this was my first time using ZBrush. All maps were baked and textures created in Substance Painter. This was then all applied within UE4.

All models with textures applied in UE4.

All models with textures applied in UE4.

Low Poly, Wireframe & High Poly.

Low Poly, Wireframe & High Poly.

BC, Normal, Curvature.

BC, Normal, Curvature.

High Poly.

High Poly.

Low Poly, Wireframe & High Poly.

Low Poly, Wireframe & High Poly.

BC, Normal, Curvature.

BC, Normal, Curvature.

High Poly.

High Poly.

Low Poly, Wireframe & High Poly.

Low Poly, Wireframe & High Poly.

BC, Normal, Curvature.

BC, Normal, Curvature.

High Poly.

High Poly.